Documentation/Widget testing
Overview
Testing of both CTK widgets and application built on top of CTK could leverage the capabilities offered by the QtTesting library developed by Paraview folks.
How added the testing framework to CTK :
- Turn the variable CTK_USE_QTTESTING into ON.
If the option CTK_USE_QTTESTING is enabled, the build system will :
- Download external project QtTesting
- Compile the CTKQtTesting Library
- Including the class
ctkEventTranslaterPlayerWidget : Widget used by the Unit Test ctkQtTestingUtility : Class used by the application - inherits from pqTestUtility ctkXMLEventObserver : Recover the Event and write the .xml file. ctkXMLEventSource : Read the .xml file and create the events.
- For CTKWidget - CTKVisualizationWidget - CTKCoreWidget :
- Include the event translator and player required for custom widgets. (Located in the same folder as their associated widget sources)
- If BUILD_TESTING is enabled: widgets EventTranslatorTests will be compiled.
- These tests will use ctkEventTranslaterPlayerWidget and ensure that events associated with widgets can be properly recorded and played.
Note:
Option CTK_USE_QTTESTING will be automatically enabled if BUILD_TESTING is ON
Milestones
- Integrate QtTesting has an external projects
- Add unit test to all the widget - Below, the summuray table -
- Create an Application test - ctkQtTesting -
Issues found on QtTesting
- QSpinBox/QDoubleSpinBox :
- A long click on the up/down arrow -> just one click even if the value change severals times.
- Fast click -> Double click -> no effect.
- clik on the up/down arrow just after editing the spin Box -> no effect.
Solve : Contribution to the QtTesting by modified the pqSpinBoxEventTranslator - Push on my local branch -
- In pq3DView :
- The scroll button has no effect - Implemented for ctk.
- Shift between the current/Expected image.
Solve : new Implementation with the ctkVTKRenderViewEventTranslator and the ctkVTKRenderViewEventPlayer :
- Change the normalization into a normalization by the widget center.
- Implemented the scroll action
- Add a better rounded when we cast from double to int to not have shift issue.
- QComboBox when it is editable :
- The hight-event "set_sting" crash if we edit the comboBox.
- Exemple : If we have an item "foo", we are going to edit the comboBox with "f", but the item "f" doesn't exist, and the player will crash.
- The hight-event "set_sting" crash if we edit the comboBox.